Scott Base, Antarctica: For FS2004

By: Julian M. Avisenis

Features:

* All of the buildings have been designed using gmax. This means that most of the scenery is custom-made for Scott Base. The buildings are "Chelsea cucumber" green as in reality.

* Textures are "re-used" where possible, thereby improving frame-rates.

* Roads in the snow are depicted as accurately as possible using a custom-made snow and road texture "tile". The exact positions of roads vary a little from year to year. I have tried to depict an average situation.

* The use of EZ-scenery and Runway12 objects adds vehicles and other objects of interest.

* Basic night textures are included. Night flights to this part of the planet are rare, but definitely do occur.

* I have included a scenery file (pad.bgl) which will add helipads to McMurdo Station.


Installation:

Important: Please read and follow these instructions very carefully. I will not be held responsible for any mistakes.

1. You must have McMurdo Station (McM_AN.zip) installed on your computer before you can install Scott Base, which is essentially an addon to McMurdo Station.
2. This scenery uses both EZ-Scenery and Rwy12 objects. All the objects required will be in place once you have McMurdo Station correctly installed, with two possible exceptions. Scott base also uses the ESDG Ramplight Kit by Bill Leaming and ez_flags by Steven Legg. I have included the relevant files in case you do not have the full EZ-Scenery and Rwy12 libraries installed on your computer. (See McM_AN.zip concerning installation of these libraries).
3. Assuming McMurdo Station is installed, start by extracting ScB_AN.zip to a temporary folder.
4. Open the "Scott Base" folder. It contains "scenery" and "texture" subfolders.
5. Copy the contents of the "scenery" subfolder to the "McMurdo/scenery" subfolder.
6. Similarly, copy the contents of the "texture" subfolder to the "McMurdo/texture" subfolder.
7. If you do not have Bill Leaming's Ramplight Kit (in the full Rwy12 library), then open the Rwy12 folder and copy the contents of the Rwy12 "scenery" subfolder to the "McMurdo/scenery" subfolder.
8. Similarly, copy the contents of the Rwy12 "texture" subfolder to the "McMurdo/texture" subfolder.
9. If you do not have ez_flags by Steven Legg (in the full EZ-Scenery library), then open the EZ-Scenery folder and copy the contents of the EZ-Scenery "scenery" subfolder to the "McMurdo/scenery" subfolder.
10. Similarly, copy the contents of the EZ-Scenery "texture" subfolder to the "McMurdo/texture" subfolder.
11. Start FS2004, go to one of the runways NZIR, NZWD or NZPG and explore. Scott Base is "around the corner" from McMurdo Station.


Known Issues:
1.Please read the "Known Issues" section of McM_AN.zip. The same tendency for scenery objects to "slide" across the snow is present in the case of Scott Base. I have again tried to minimize the effect. This time I have placed the buildings and smaller objects on an appropriately contoured, snow-covered outcrop of land (as in reality) which is itself a scenery object. This whole piece of land will slide across the snow, rather than the individual scenery objects and roads which are now fixed in place on the outcrop of land. The movement of the outcrop itself is not as noticeable as individual objects since its texture is similar to that of the underlying landclass. Unfortunately, movement will become more noticeable in poor light conditions, and the outcrop of land will also obviously move in relation to the hill next to it. As far as I know, this movement problem still cannot be totally eliminated. If anyone knows of a solution, I would be very pleased to learn more about it.
2.Helicopter pilots should not have any problems landing on the Scott Base helipad (see screenshot for location of this pad) or on the flat section of snow adjacent to the ice shelf. Unfortunately, you will not be able to land on the hill itself. This is not a "hardened" surface and your helicopter will sink into it! This should not be a problem for fixed wing craft which would not land there anyway.

Credits:

The greater part of this scenery was designed using "gmax" by discreet.
"Scenery Builder" by Luis Sa and PTSim was used extensively for putting everything together.
"Abacus", Len Hickman, Steven Legg, Heath Wells, Steve Ziegler and Bill Leaming for their objects in the EZ-Scenery and Rwy12 libraries.
Israel Roth and Seev Kahn for "Rwy12 Object Placer".
Finally, but not least: John Maine (a fellow New Zealander), provided inspiration, encouragement and much useful additional information.

Legal and contact:

This scenery is freeware. It is not to be used in whole or part for profit. It may not be altered for redistribution. You may upload it in its complete form to another flight simulator site, provided there is no charge for use of that site or the uploaded scenery. I will not accept any responsibility for any damage, real or perceived, that may affect your computer as a result of use of this scenery. I would be happy to help (my time permitting) with problems related to this scenery, and I would be especially happy to receive constructive comments.

Julian Avisenis

julianavisenis@gmail.com

18 April 2010
Gisborne, New Zealand